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Unofficial fan-made page; not linked to RocketWerkz or KSA development.
Are we Kitten Space Agency yet?
Kitten Space Agency reached its first public pre-alpha milestone on
14th November 2025. Work continues toward wider feature completeness by the KSA dev team and modders.
Feature list is speculative, entirely unofficial and not based on any real roadmap.
Progress tracking and status indicators are a community interpretation, not official statements.
Last update: 3rd December 2025
KSA ecosystem features
Core gameplay
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Game modes (Career, Sandbox, etc...)
No info yet.
Orbital mechanics
Functional but WIP.
Patched conics
Functional but WIP.
Time warp / Physics warp
Functional but WIP.
Physics simulation
No info yet.
Aerodynamics and atmospheres
No info yet.
Kittens!
Cute!
Rocket construction
Basic rocket builder in debug mode
Attitude control and RCS
Functional but WIP.
Staging
No info yet.
Space center and launch complex
No info yet.
Tech tree and science collection
No info yet.
Missions and campaigns
No info yet.
Orbital mechanics and trajectories
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Maneuvering nodes
Functional. Crude UI. Execution limited to one maneuvering node. (If multiple, none of them will execute)
Orbital elements readouts (apoapsis, periapsis, etc...)
Functional. Crude UI. Some text overlapping. Modders working on this as well.
(Barney) KittenEngineerRedux
Transfer window planner (porkchops)
Functional
Automatic maneuvers (circularice, rendezvous, etc...)
There is a modder working on this. "ModNameGoesHere"
(Barney) KittenEngineerRedux
Encounter/flyby planning
No info yet.
N-body (Principia style)
No info yet.
Lagrange points and halo orbits
No info yet.
Stationkeeping
No info yet.
Ascension automation (PVG like)
No info yet.
Aerodynamics and flight mechanics
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Lift and drag
No info yet.
Aerodynamics (FAR like)
No info yet.
Heat simulation
No info yet.
Parachutes
No info yet.
Landing gear and steering
No info yet.
Supersonic and hypersonic stability
No info yet.
Stability analysis (FAR like)
No info yet.
Atmospheric turbulence and winds
No info yet.
Flight assistance
Some modders working on a mod for this.
(Dejvid) Avionics
Parts, construction and robotics
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Capsules
Few capsules available, mainly the 3D models.
Space Planes
Some modders working on this.
(UriahGnu) Spaceplanes
Probe cores
No info yet.
Living spaces and habitats
Some modders are working on a similar concept.
(Kepeca) ONeilCylinder
Avionics
No info yet.
Fuel tanks
Some basic tanks and 3D models are ready.
Interstages (decouplers, separators, payload adapters)
First commits including fairings and interstages.
Fairings
First commits including fairings and interstages.
Cargo bays, service modules, payload mounts
No info yet.
Rover frames
No info yet.
Struts
No info yet.
Fuselages
No info yet.
Nose cones
No info yet.
Stack adapters
No info yet.
Radial attachments
No info yet.
Mounting plates
No info yet.
Launch clamps and towers
No info yet.
Heat shields
No info yet.
Launch escape system
No info yet.
Flags
No info yet.
Liquid engines
Some basic engines and 3D models.
Solid rocket boosters
Few small SRB showcased (3D models)
Jet engines
No info yet.
Turboprop engines
No info yet.
Exotic engines (ion, nuclear, ramjet, scramjet, etc.)
No info yet.
Ullage motors
No info yet.
Vernier engines
No info yet.
Deorbit motors
No info yet.
Wings and control surfaces
No info yet.
Fins
No info yet.
Air intakes
No info yet.
Reaction wheels
No info yet.
RCS thrusters and blocks
Functional RCS.
Gimbal
Some 3D designs including gimbal showcased
Wheels
No info yet.
Landing legs and skids
No info yet.
Parachutes
No info yet.
Solar panels
No info yet.
RTGs
No info yet.
Batteries
No info yet.
Radiators
No info yet.
Antennas
No info yet.
Docking Ports
No info yet.
Grabbing unit
No info yet.
Robotic parts: hinges, rotors, pistons, etc.
No info yet.
Science experiments
No info yet.
Lights
No info yet.
Containers and slots
No info yet.
Futuristic parts
No info yet.
Action groups
No info yet.
Rocket statistics (Δv, TWR, etc...)
Basic statistics and gauges present.
Procedural parts
No info yet.
Navigation, instruments and automation
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Navball
Shader-based, monochrome navball with multiple modes. Some modders working on custom navballs
(ap0r) Colorful Navball
Attitude readouts
Functional.
SAS (Stability assists and automatic attitude)
Functional, including a detailed UI panel.
RCS Maneuvering
Functional
Rocket statistics
Basic statistics present.
Orbital parameters readouts
Orbital parameters present.
Automatic maneuvers
Automatic burns are functional.
Ascent profile planner
No info yet.
Rocket control (Smart A.S.S. like)
No info yet.
Alarm clock
No info yet.
Telemetry and charts (Flight recorder)
No info yet.
Landing guidance and suicide burn
No info yet.
Docking mode and automatic docking
No info yet.
Flight computers and scripting (KOS like)
No info yet.
Mission checklists
No info yet.
Waypoints
No info yet.
Ground tracking
Functional.
Persistent rotation (off-loaded vessels)
No info yet.
Resource dashboard (Fuel, EC, water, etc...)
Some readouts available
Resources, ISRU and logistics
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Multiple propellant types
No info yet.
Fuel crossfeed
No info yet.
Resource transfer
No info yet.
Resource harvesting (Space, surfaces)
No info yet.
In-Situ Resource Utilization (ISRU)
No info yet.
Background resource simulation (off-loaded vessels)
No info yet.
Power generation and storage
No info yet.
In-Situ construction and printing (Stationeers like)
No info yet.
Planetary logistics and supply routes
No info yet.
Resource scanning and prospecting
No info yet.
Communication and data
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Line-of-sight communications
No info yet.
Signal strength (Tx and Rx)
No info yet.
Data rate and transmission scheduling
No info yet.
Signal delay
No info yet.
Upgradeable ground stations
No info yet.
Atmospheric reentry blackout
No info yet.
Science transmission
No info yet.
Directional antennas and pointing
No info yet.
Data recorders and telemetry logs
No info yet.
Data-links between vessels (Comms network)
Some modders working on something related
(General Meatsauce) RF Spectrum Mod
Science, exploration and mapping
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Science experiments
No info yet.
Experimental parts
No info yet.
Biomes
No info yet.
Tech tree
No info yet.
Celestial bodies scanning, surveying and mapping
No info yet.
Asteroid and comets discovery and tracking
No info yet.
Surface experiments
No info yet.
EVA science, crew science and surface samples.
No info yet.
Long-term experiments
No info yet.
Star systems and exoplanets discovery
No info yet.
Exotic discoveries (pulsars, black holes, etc.)
No info yet.
Anomalies (Stellaris like)
No info yet.
Artifacts and ancient civilizations
No info yet.
Realism and simulation
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Realistic solar system (RSS like)
A real solar system is used during development. Briar Thrain & tomservo are working on a tool that
collects real astronomical data (NASA Horizons) and converts it to KSA format
(Briar Thrain & tomservo) PEBKAC
N-body (Principia like)
No info yet.
Life support (Kerbalism like)
No info yet.
Fuels boil-off
No info yet.
Radiation belts, solar storms
No info yet.
Engine reliability and structural failures
No info yet.
Part failures, like Parachute failures
No info yet.
G-limits for crew
No info yet.
Crew proficiency and experience
No info yet.
Day/Night thermal cycles
No info yet.
Launch complex management
No info yet.
Multiple space centers
No info yet.
Space agency management and leaders
No info yet.
Historic parts
No info yet.
Ullage
No info yet.
Single ignition engines
No info yet.
Mission design (KSPTOT like)
No info yet.
Remote control
Some modders working on this.
(GhentZ) KittenRemoteControl
Parts degradation (solar panels, batteries, etc...)
No info yet.
Stage recovery
No info yet.
Mission simulation
No info yet.
Launch complexes textures (Cape Canaveral, etc...)
No info yet.
Visual, sound and immersion
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
UI and QoL
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Customizable keybinds
Functional
Controller support
Forums and Discord have some info about controller profiles and bindings
Custom control panels support
No info yet.
Part catalog (search, tags, categories, etc...)
No info yet.
Action groups
No info yet.
Craft management(Versioning, folders, tags, etc...)
No info yet.
Tutorials and training missions
No info yet.
Difficulty settings
No info yet.
Revert flight
No info yet.
Undo/redo, copy/paste on editor
No info yet.
Mod management (CKAN)
Some modders are working on this.
(Awsomgamr999) KSAMM
UI scaling and DPI settings
Settings - Interface
Configurable UI (drag, hide, scale, etc...)
No info yet.
Accessibility options
No info yet.
In-game bug reporting with logs and screenshots
Brutal.Monitor integrated on latest builds
Decals
No info yet.
Customizable toolbars
Directly via imgui. Some modders working on this.
(MrJeranimo) ModMenu
Voice effects (Chatterer like)
No info yet.
Languages
Some people are getting organized in the forums about this.
External Data Stream (RPC, Protobuf, etc...Telemachus like)
Some modders are working on this. No links yet
Vessel switch
Functional
Celestials visited tracking
Some modders working on this.
(MrJeranimo) Celestial Charter
Game reloaders / Mods reloaders
Some modders working on this.
(TheRooster) SystemReloader
Ship teleportation debug option
Game core allows you teleport the ship for testing to multiple locations.Some modders working on this.
(UriahGnu) Launch Vehicle One (LV-1)
Celestial objects and systems
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Multiple star systems
Custom star systems are possible via configuration files. Some modders working on this.
(Thoteus) CustomMoonarSystem
(Elowiny) JublioSystemKSA
(UriahGnu) Planet Only Systems (for poor people)
(Plazma) KSP-Redux
Interstellar travel
No info yet.
Binary systems
No info yet.
Dwarf planets, minor bodies and irregular moons
Some modders working on this.
Asteroids and comets
No info yet.
Planetary rings
Some modders working on this
Tidal locking
No info yet.
Axial tilt / Obliquity
No info yet.
Precession
No info yet.
Procedural planets
Some modders working on something similar in concept.
(Awsomgamr999) PolarEarth
(Emu) RedDwarfSol
Simple API to create new planets
A clear interface is present to create new planets.
Underground structures (Caves, lava tubes)
No info yet.
Events (Impacts, storms, eclipses, auroras, etc...)
No info yet.
Multiplayer and meta features
🔗
✓ Ready, but evolving!
✗ Unknown, maybe in progress
? In progress, either mod or KSA dev team
Modding resources
🔗
Community resources
🔗
Fork me on GitHub