Unofficial fan-made page; not linked to RocketWerkz or KSA development.
Are we Kitten Space Agency yet?
🎉 Yes!, Pre-alpha since 14th November 2025 🎉
Kitten Space Agency reached its first public pre-alpha milestone on
14th November 2025. Work continues toward wider feature completeness by the KSA dev team and modders.
Feature list is speculative, entirely unofficial and not based on any real roadmap.
Progress tracking and status indicators are a community interpretation, not official statements.
Functional. A mod adds multi-pass Hohmann burn splitting and lets the planner target interstellar comets on hyperbolic orbits (Oumuamua, 2I/Borisov, 3I/ATLAS).
(Maxi) AdvancedFlightComputer -
Forum /
Spacedock
Stock Transfer Planner can create circularize burns (apoapsis or periapsis); no stock auto-rendezvous yet. A mod adds dedicated plan types the stock planner lacks: set apoapsis or periapsis to a target altitude, match a target's orbital plane, or set an absolute inclination, each as a single or multi-pass burn.
(Maxi) AdvancedFlightComputer -
Forum /
Spacedock(Barney) KittenEngineerRedux
Encounter/flyby planning
Stock Transfer Planner computes encounters via a Lambert solver and patched conics; flyby and intercept data shown on the porkchop plot.
✓ Ready, but evolving!✗ Unknown, maybe in progress? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Lift and drag
Simple drag is applied. No lift model.
Aerodynamics (FAR like)
No info yet.
Heat simulation
No info yet.
Parachutes
No info yet.
Landing gear and steering
Deployable animated landing legs exist. No wheel, steering or suspension physics.
Supersonic and hypersonic stability
No info yet.
Stability analysis (FAR like)
No info yet.
Atmospheric turbulence and winds
No info yet.
Flight assistance
Stock SAS provides rate hold and attitude hold (prograde, retrograde, normal, radial, target) via the FlightComputer. Some modders working on more.
(Dejvid) Avionics
Multiple functional decouplers and interstages including a radial decoupler.
Fairings
First commits including fairings and interstages.
Cargo bays, service modules, payload mounts
Some work in progres the by KSA team
Rover frames
No info yet.
Struts
Static structural truss and strut parts exist (Structural category). No dynamic stretch-to-connect strut yet. Some modders working on more.
(Chitak) KSAMiscParts
Fuselages
No info yet.
Nose cones
No info yet.
Stack adapters
Interstage bridge parts (2W-to-1W, 3W-to-2W) act as stack adapters.
Radial attachments
Radial attachment via ToSurface connectors; radial mounts, batteries and tanks available.
Mounting plates
Seven engine/mounting plate variants.
Launch clamps and towers
No info yet.
Heat shields
No info yet.
Launch escape system
No info yet.
Flags
No info yet.
Liquid engines
Multiple functional Hydrolox engines (LR91 variants, VTR-10). One _Dev engine uses a debug propellant.
Integrated into the LR91 Vac + Verniers engine part, each individually gimbaled.
Deorbit motors
No info yet.
Wings and control surfaces
No info yet.
Fins
No info yet.
Air intakes
No info yet.
Reaction wheels
No info yet.
RCS thrusters and blocks
Functional RCS.
Gimbal
Functional gimbal on all shipping liquid engines, driven by the FlightComputer.
Wheels
No info yet.
Landing legs and skids
Medium landing leg with deploy/retract animation. No dedicated suspension physics yet.
Parachutes
No info yet.
Solar panels
Fixed radial panel and deployable tracking array; power scales with sun angle and distance.
RTGs
No info yet.
Batteries
Four battery parts plus capsule built-in; functional charge/discharge.
Radiators
No info yet.
Antennas
No info yet.
Docking Ports
Three docking ports with dock/undock, vehicle merge/split, proximity camera and closure-velocity HUD.
Grabbing unit
No info yet.
Robotic parts: hinges, rotors, pistons, etc.
No info yet.
Science experiments
No info yet.
Lights
Three functional light parts with rendering, power consumption and on/off animation.
Containers and slots
No info yet.
Futuristic parts
No info yet.
Action groups
No info yet.
Rocket statistics (Δv, TWR, etc...)
Basic statistics and gauges present. A mod extends the stock Stage/Sequence info panel, in flight and in the editor, with per-stage dV, TWR, burn time and ISP.
(Maxi) StageInfo -
Forum /
Spacedock
✓ Ready, but evolving!✗ Unknown, maybe in progress? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Navball
Shader-based, monochrome navball with multiple modes. Some modders working on custom navballs
(ap0r) Colorful Navball
Attitude readouts
Functional.
SAS (Stability assists and automatic attitude)
Functional, including a detailed UI panel.
RCS Maneuvering
Functional
Rocket statistics
Basic statistics present. A mod extends the stock Stage/Sequence info panel, in flight and in the editor, with per-stage dV, TWR, burn time and ISP.
(Maxi) StageInfo -
Forum /
Spacedock
Orbital parameters readouts
Orbital parameters present.
Automatic maneuvers
Automatic burns are functional.
Ascent profile planner
No info yet.
Rocket control (Smart A.S.S. like)
SAS attitude targets (prograde, retrograde, normal, radial, target) cover the same functions. No separate panel.
Alarm clock
No info yet.
Telemetry and charts (Flight recorder)
Relative-trajectory (rendezvous) plot window and attitude phase-space plots exist. No general-purpose flight data recorder.
Landing guidance and suicide burn
No info yet.
Docking mode and automatic docking
Manual docking supported (docking camera, proximity readouts, Dock attitude frame). No automatic approach and docking yet.
✓ Ready, but evolving!✗ Unknown, maybe in progress? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Realistic solar system (RSS like)
A real solar system is used during development. Briar Thrain & tomservo are working on a tool that
collects real astronomical data (NASA Horizons) and converts it to KSA format
(Briar Thrain & tomservo) PEBKAC
✓ Ready, but evolving!✗ Unknown, maybe in progress? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Customizable keybinds
Functional
Controller support
Gamepad axes are read for the free-camera. No flight-control binding or controller settings UI yet. Forums and Discord have some info about controller profiles and bindings
Minor bodies (Phobos, Deimos) and some dwarf-scale objects exist; no dedicated dwarf-planet class. Some modders working on this.
Asteroids and comets
Already present but probably WIP.
Planetary rings
Implemented on Saturn with volumetric rendering and a dedicated ring renderer. Some modders working on more.
Tidal locking
Bodies marked tidally locked rotate at their orbital period (Luna, Phobos, Deimos, Pan, etc.).
Axial tilt / Obliquity
Every body has a real axial tilt applied to its rotation (Earth 23.44 deg, Uranus 82.28 deg).
Precession
No info yet.
Procedural planets
Procedural terrain modifiers (simplex, erosion, craters) generate planet surfaces from authored seeds; no random planet generation. Some modders working on something similar in concept.
(Awsomgamr999) PolarEarth
(Emu) RedDwarfSol
Simple API to create new planets
A clear interface is present to create new planets.
✓ Ready, but evolving!✗ Unknown, maybe in progress? In progress, either mod or KSA dev team
Feature
Core
Mod
Comments
Cooperative / competitive multiplayer
Client-server networking infrastructure (RakNet sessions, chat, player replication) exists in code, but there is no in-game multiplayer yet. Some modders working on this.
(RacerXx) KSA Multiplayer